++ ASTARTES DEPLOYMENT CATALOG ++

KNOW NO FEARDEPLOYMENT CLASSIFICATIONS

From lone Battle-Brothers to full Crusade Fleets. Each Angel of Death blessed by the Emperor's will, forged in the fires of war, and tempered by ten thousand years of eternal conflict.

The Adeptus Astartes — Sanctioned Deployments of the Imperium

The Adeptus Astartes, more commonly known as Space Marines, are the Emperor's transhuman warriors — genetically enhanced from a baseline human through the implantation of sacred organs derived from the gene-seed of the twenty Primarchs. Standing taller and stronger than any mortal, encased in power armour, they are the sledgehammer of the Imperium of Man.

Each Space Marine Chapter numbers approximately one thousand Battle-Brothers, organised according to the Codex Astartes — the sacred tome of warfare authored by Roboute Guilliman, Primarch of the Ultramarines, in the wake of the Horus Heresy. The Codex prescribes how chapters are recruited, organised into ten companies, equipped, and ultimately deployed against the enemies of mankind.

The catalogue below outlines the deployment classifications sanctioned for Imperial requisition — from a single Battle-Brother dispatched to a heretic-infested hive, to an entire Crusade Fleet brought to bear upon a daemon world. Throne Gelt tithes are calculated per theater. The Emperor protects.

BATTLE-BROTHER CLASSIFICATIONS

Each Astartes warrior represents a decade or more of training, surgical augmentation, and battlefield experience before he is deemed ready to wear the colors of his Chapter. Within a Codex-compliant Space Marine company, individual Battle-Brothers fulfill distinct roles — the bolter discipline of the Tactical Marine, the close-assault fury of the jump-pack-equipped Assault Marine, the heavy-weapons devastation of the Devastator, and the specialist functions of Apothecaries, Techmarines, and Librarians. Each role demands different equipment, doctrine, and temperament. The classifications below detail the most commonly fielded Battle-Brother types sanctioned for individual deployment. Tick up to three to muster a side-by-side war-council.

TACTICAL MARINE

LINE INFANTRY
50,000 ⚜
PER DEPLOYMENT

The Tactical Marine is the most numerous and strategically versatile warrior in a Codex-compliant Chapter. Armed with the traditional boltgun of the Adeptus Astartes — augmented by frag and krak grenades, and supplemented at the squad level by special and heavy weapons sanctioned by the Codex — he anchors the line. Where an objective must be seized, the Tactical Squad attacks in a storm of bolter fire and combat blades; where the line must hold, these warriors plant their feet and fight to the last. In the era of the Indomitus revisions, their role aligns with the Battleline classification.

SPECIALTY
Bolter Discipline & Objective Control
STANDARD EQUIPMENT
BoltgunChainswordFrag & Krak Grenades
THREAT EFFECTIVENESS
xenos
85%
chaos
80%
heretics
90%
BATTLE HONORS
Siege of Vraks • Purge of Kadillus • Defense of Cadia

ASSAULT MARINE

CLOSE COMBAT SPECIALIST
65,000 ⚜
PER DEPLOYMENT

Assault Marines are the Chapter's instrument of shock and rapid breakthrough — close-support warriors equipped with the jump pack, a vectored-thrust jet pack fueled by promethium that delivers them directly into the heart of the enemy formation. Armed with the classical pairing of bolt pistol and chainsword, they descend from the sky and strike at vulnerable points in the enemy line. The Codex Astartes dictates that Assault Squads should be unleashed in the first wave, to overwhelm the foe in close-quarters melee before the enemy can react. In the Indomitus taxonomy, they correspond to the Close Support designation.

SPECIALTY
Jump Pack Assault & Melee Combat
STANDARD EQUIPMENT
Jump PackChainswordBolt Pistol
THREAT EFFECTIVENESS
xenos
90%
chaos
85%
heretics
95%
BATTLE HONORS
Boarding of Vengeful Spirit • Hive Tertius Clearance

DEVASTATOR MARINE

HEAVY WEAPONS
75,000 ⚜
PER DEPLOYMENT

Devastator Marines are the chapter's reservoir of heavy firepower — Firstborn fire-support specialists capable of cracking fortress walls and rending armour. A Devastator Squad fields up to four heavy weapon troopers wielding Heavy Bolters, Missile Launchers, Lascannons, Multi-Meltas, Plasma Cannons or Grav-Cannons, the loadout tailored to the threat. The Sergeant directs their fire through a Signum — a tactical cogitator that relays auspex-fed targeting data, elevating a single brother's marksmanship with surgical precision. Where the Codex calls for area denial or anti-armour saturation, it is the Devastator who answers. They map to the Fire Support designation under Indomitus.

SPECIALTY
Anti-Tank & Suppressive Fire
STANDARD EQUIPMENT
Heavy BolterMissile LauncherSignum
THREAT EFFECTIVENESS
xenos
95%
chaos
90%
heretics
85%
BATTLE HONORS
Titan Kill - Horus Heresy • Fortress Breaker

APOTHECARY

MEDICAL & RECOVERY
90,000 ⚜
PER DEPLOYMENT

The Apothecary is the warden of the Chapter's flesh and genetic legacy. Bearing the Narthecium — a wrist-mounted surgical engine containing anti-venoms, healing agents, stimm injectors and built-in chainblades capable of cutting open power armour without removing it — he is the field-medicae of the Adeptus Astartes. Strapped beside it sits the Reductor, a monomolecular saw and diamantine-tipped extraction drill engineered for a single, sacred purpose: the recovery of the progenoid glands (the gene-seed organs) from a fallen battle-brother before his body cools. To lose an Apothecary on the field is to risk losing the Chapter's future.

SPECIALTY
Gene-Seed Recovery & Battlefield Medicine
STANDARD EQUIPMENT
NartheciumReductorBolt Pistol
THREAT EFFECTIVENESS
xenos
70%
chaos
75%
heretics
80%
BATTLE HONORS
Savior of Ultramar • Gene-Seed Guardian

TECHMARINE

TECHNICAL SUPPORT
120,000 ⚜
PER DEPLOYMENT

The Techmarine is a battle-brother seconded to the forges of Mars, where he spends thirty standard years steeping himself in the rites of activation, hymnals of maintenance, and the binding lore of the Omnissiah. Upon his return, his power armour bears the rust-red of the Adeptus Mechanicus — though his Chapter badge remains, lest the armour's machine spirit take offense. The servo-harness grafted to his back grants him auxiliary mechadendrites bearing lastorches, vibro-saws, and arcane tools, all neural-linked to his cogitator. His sacred duty is to soothe and command the machine spirits of every Rhino, Land Raider, and Dreadnought a Chapter fields.

SPECIALTY
Vehicle Maintenance & Tech-Heresy Detection
STANDARD EQUIPMENT
Servo-HarnessPower AxeServo-Skull
THREAT EFFECTIVENESS
xenos
80%
chaos
85%
heretics
75%
BATTLE HONORS
Machine Blessing Rites • Forge World Secondment

LIBRARIAN

PSYKER SUPPORT
150,000 ⚜
PER DEPLOYMENT

The Librarian is a Space Marine psyker — a transhuman warrior whose psychic gift, once outlawed by the Decree of Nikaea, was restored to the Adeptus Astartes in the post-Heresy reforms. His psychic hood, the trademark crested apparatus rising from his power armour's backplate, both amplifies his own psychic emanations and nullifies the assaults of enemy psykers. In his hand burns a force weapon — a sword, axe, or staff that channels his mental energies into raw destruction. Beyond the battlefield, Librarians serve as their Chapter's link to the Librarius discipline: keepers of ancient psychic lore, wardens against the Immaterium, banishers of daemons.

SPECIALTY
Psychic Powers & Warp Detection
STANDARD EQUIPMENT
Force SwordPsychic HoodBolt Pistol
THREAT EFFECTIVENESS
xenos
95%
chaos
100%
heretics
90%
BATTLE HONORS
Daemon Banisher • Warp Storm Navigator

SQUAD FORMATIONS

Under the Codex Astartes, a standard Space Marine company is organised into ten squads of ten Battle-Brothers, each led by a Sergeant whose tactical authority is absolute in the field. In the era of the Indomitus Crusade, Guilliman's revised dictates permit companies to field up to twenty smaller squads of five Marines — split between Battleline, Fire Support, and Close Support roles, which broadly correspond to the classical Tactical, Assault, and Devastator designations. This flexibility allows chapters to adapt force composition to any theater of war. The formations below correspond to the most commonly requisitioned squad-strength deployments: from the versatile Tactical Squad that anchors objectives, to the Sternguard Veterans drawn from a Chapter's 1st Company for high-value precision operations. Where one warrior may falter, ten transhuman brothers stand unbreakable.

TACTICAL SQUAD

10 Battle-Brothers
400,000 ⚜
FULL FORMATION

The Tactical Squad is the most numerous formation in any Codex-compliant Chapter and the unit by which a Space Marine company is measured. Ten Battle-Brothers under a Sergeant — boltgun, bolt pistol and combat blade as standard — with one brother permitted to swap his boltgun for a Heavy Weapon (heavy bolter, lascannon, missile launcher, multi-melta, plasma cannon, grav-cannon), and a second for a Special Weapon (flamer, meltagun, plasma gun). The emblematic Combat Squads doctrine permits the formation to split into two five-man elements operating independently. Tactical Squads deploy via drop pod, Thunderhawk, or Rhino transport, and form the backbone of every Battle Company's order of battle.

COMPOSITION
1 Sergeant + 9 Marines
SPECIALIZATION
Flexible Response & Objective Control
DEPLOYMENT TIME
72 Standard Hours
STANDARD LOADOUT
BoltgunsSpecial WeaponHeavy Weapon
EFFECTIVE RANGE
Urban & Open Terrain

ASSAULT SQUAD

10 Battle-Brothers
550,000 ⚜
FULL FORMATION

Assault Squads are the Codex Astartes' classic rapid-strike formation: ten jump pack–equipped Battle-Brothers under a Sergeant, armed with chainswords and bolt pistols and trained to close the distance before the enemy can react. Doctrine prescribes their deployment in the first wave of an assault, striking at vulnerable points in the enemy line and overwhelming the foe in close-quarters melee. With jump packs they clear obstacles, leap onto vehicles, and prosecute boarding actions through twisted void-hulks. The doctrine endures in Assault Intercessors with Jump Packs and Vanguard Veteran Squads.

COMPOSITION
1 Sergeant + 9 Assault Marines
SPECIALIZATION
Rapid Insertion & Close Combat
DEPLOYMENT TIME
48 Standard Hours
STANDARD LOADOUT
Jump PacksChainswordsPlasma Pistols
EFFECTIVE RANGE
Vertical Assault & Boarding Actions

DEVASTATOR SQUAD

10 Battle-Brothers
600,000 ⚜
FULL FORMATION

Devastator Squads are the Chapter's heavy fire-support formation — one Sergeant and up to nine Devastator Marines, with up to four members replacing their boltguns for heavy weapons. The squad can be configured with Heavy Bolters for area saturation, Lascannons or Multi-Meltas for armour-cracking, Missile Launchers for versatile bombardment, Plasma Cannons or Grav-Cannons for elite suppression. Where the Codex demands a fortress reduced or an armoured spearhead halted, it is the Devastator who answers.

COMPOSITION
1 Sergeant + 9 Heavy Weapons
SPECIALIZATION
Fire Support & Area Denial
DEPLOYMENT TIME
96 Standard Hours
STANDARD LOADOUT
Heavy BoltersLascannonsMissile Launchers
EFFECTIVE RANGE
Fortress Siege & Anti-Armor

STERNGUARD VETERANS

5-10 Battle-Brothers
800,000 ⚜
FULL FORMATION

Sternguard Veterans are elite Astartes drawn from a Chapter's 1st Company — battle-brothers proficient in every form of warfare who have earned the right to be issued the deadliest tools in the Chapter armoury. Each carries a Sternguard bolt rifle with enhanced scopes and an arsenal of Special Issue Ammunition — specialised bolt rounds historically named for their targets (kraken penetrators against armour, hellfire shells against bio-horrors, dragonfire incendiaries against infantry in cover). Some bear combi-weapons; one in five may swap his rifle for a heavy bolter or pyrecannon. The Chapter's Oath of Moment guides their fire against the marked foe with surgical precision.

COMPOSITION
Elite Veterans + Sergeant
SPECIALIZATION
Precision Strikes & Special Operations
DEPLOYMENT TIME
24 Standard Hours
STANDARD LOADOUT
Special Issue AmmunitionCombi-Weapons
EFFECTIVE RANGE
High-Value Targets

COMPANY ASSETS

Beyond the warriors themselves, every Battle Company commands a complement of sacred war machines — armoured transports, main battle tanks, and the entombed honor of the Venerable Dreadnoughts. These vehicles are not merely equipment; the Adeptus Mechanicus holds that each carries a machine spirit that must be appeased through ritual, anointed with sacred oils, and trusted to fight alongside the Astartes who crew it. Techmarines — Battle-Brothers seconded to the forges of Mars for additional training — maintain the bond between Chapter and machine, wielding servo-harnesses to repair what mortal hands cannot. The assets catalogued below represent the backbone of Astartes ground supremacy: from the workhorse Rhino transport to the legendary Land Raider.

VENERABLE DREADNOUGHT

WALKER
2,500,000 ⚜
REQUISITION COST

The Venerable Dreadnought is a Castraferrum-pattern combat walker bearing one of the Chapter's oldest and most decorated warriors — a Space Marine so grievously wounded in battle that his body could no longer fight, but whose mind and martial wisdom were too precious to lose. Entombed within an adamantium sarcophagus and connected to the Dreadnought's machine systems, the Venerable Ancient bestrides the battlefield with thunderous footfalls. His arm-mounted weaponry varies with the campaign — Twin Lascannons, Assault Cannon, Plasma Cannon, Multi-Melta or Missile Launcher — while a Dreadnought close-combat weapon or Power Fist crushes whatever survives the volley. To kneel before a Venerable Dreadnought is to address centuries or millennia of memory in a single voice.

PRIMARY ARMAMENT
Twin Lascannon
Dreadnought CCW
Storm Bolter
CREW COMPLEMENT
Ancient Warrior Entombed
SPECIFICATIONS
Adamantium Armor, Machine Spirit AI
BATTLE HONORS
10,000 Years of Service • Horus Heresy Veteran

RHINO APC

TRANSPORT
800,000 ⚜
REQUISITION COST

The Rhino is the ubiquitous main armoured transport of the Adeptus Astartes — a Mars-pattern APC crewed by a single Space Marine driver, with a pintle-mounted Storm Bolter operated from the top hatch. Capable of ferrying twelve fully armoured Battle-Brothers across any battlefield, the Rhino is the workhorse that delivers Tactical Squads to the front line, hauls Devastators to overwatch positions, and supplies the Chapter armoury with a tested, redundant chassis. Its self-repair systems and all-terrain drivetrain have kept the design serving for over ten thousand years.

PRIMARY ARMAMENT
Storm Bolter
Smoke Launchers
CREW COMPLEMENT
1 + 10 Passengers
SPECIFICATIONS
All-Terrain Capability, Self-Repair Systems
BATTLE HONORS
Reliable Workhorse • Urban Combat Veteran

LAND RAIDER

HEAVY TANK
5,000,000 ⚜
REQUISITION COST

The Land Raider is among the most destructive armoured fighting vehicles in the entire arsenal of the Imperium of Man — a fortress-tank protected by bonded ceramite and adamantium armour, mounting twin Godhammer-pattern Lascannons on its sponsons and a twin Heavy Bolter on the hull. Beyond raw firepower, the Land Raider serves as the Chapter's premier assault transport, ferrying Terminator squads, Veteran formations, or Chapter command into the very heart of the enemy line. Its Assault Ramp lets the embarked squad storm straight into the fight — the closing hammer-blow of any Astartes attack.

PRIMARY ARMAMENT
Twin Lascannons
Heavy Bolter
Frag Launchers
CREW COMPLEMENT
3 + 10 Passengers
SPECIFICATIONS
Ceramite Armor, Machine Spirit Targeting
BATTLE HONORS
Fortress Breaker • Titan Killer

PREDATOR TANK

MAIN BATTLE TANK
3,200,000 ⚜
REQUISITION COST

The Predator is the Chapter's main battle tank, built on the venerable Rhino chassis but armoured for direct line engagement. Two variants are commonly fielded: the Predator Destructor, mounting a turret-mounted Predator Autocannon (a Syrtis-pattern long-barrelled cannon) for anti-infantry suppression and area denial; and the Predator Annihilator, whose turret carries twin Stormbringer-pattern Lascannons for armour-cracking duty. Both variants may mount Heavy Bolters or Lascannons in their hull sponsons, tailoring the tank to the threat profile.

PRIMARY ARMAMENT
Autocannon Turret
Heavy Bolter Sponsons
CREW COMPLEMENT
3 Battle-Brothers
SPECIFICATIONS
Advanced Targeting, Smoke Deployment
BATTLE HONORS
Armor Bane • City Fighter

FLEET ASSETS

A typical Space Marine Chapter fleet consists of two or three Battle Barges, sufficient Strike Cruisers to lift its ten companies, and a screen of escort vessels. These are no mere transports — Astartes warships are designed to close with the enemy in the void, deliver punishing bombardment cannon broadsides, and disgorge their cargo via drop pods, boarding torpedoes, or teleport assault within minutes of arriving on station. A Strike Cruiser carries a single full company and is engineered to deploy that company in under twenty minutes from low orbit. A Battle Barge can sustain three full Battle Companies, complete with its own Apothecarion, Reliquaries, and Librariums. The vessels below represent the void-faring backbone of any Crusade Fleet sanctioned for full-Chapter deployment.

STRIKE CRUISER

CAPITAL SHIP
50,000,000 ⚜
FLEET REQUISITION

The Strike Cruiser is the workhorse capital ship of any Adeptus Astartes Chapter fleet — a vessel whose armament is comparable to that of an Imperial Navy Dauntless Light Cruiser, but optimised for rapid Astartes deployment rather than sustained void engagement. Its primary loadout couples two Weapons Batteries with a turret-mounted Bombardment Cannon, and its flight deck supports two squadrons of Thunderhawk Gunships. Selected Chapters mount a Nova Cannon for fleet-killing duty or Exterminatus-class weapons for last-sanction protocols. A Strike Cruiser carries a single full company of Battle-Brothers and their equipment, and is engineered to deploy that cargo planetside in under twenty minutes from arrival in orbit.

CREW COMPLEMENT
300 Battle-Brothers + Support
DEPLOYMENT RANGE
System-wide Operations
VOID ARMAMENTS
Weapons Batteries
Bombardment Cannon
Thunderhawk Squadrons
TACTICAL CAPABILITIES
Orbital Bombardment, Drop Pod Deployment

BATTLE BARGE

FORTRESS SHIP
150,000,000 ⚜
FLEET REQUISITION

The Battle Barge is the fortress-flagship of an Astartes Chapter fleet — a void cathedral capable of sustaining three full Battle Companies along with their vehicle repair facilities, Apothecarion, Reliquaries, Librariums, and logistical chains for prolonged crusade. Its primary armament is a battery of dorsal-mounted Bombardment Cannons (turreted linear accelerators that launch magma-bomb warheads from high orbit), supported by macro-cannons, plasma projectors, fusion beamers, and missile launchers. Classic Battle Barges do not mount Lance weaponry; some Deathwatch and specialised variants carry Nova Cannons. A Battle Barge will begin firing the moment it reaches orbit and continue raining destruction even as its Astartes deploy via Thunderhawks, drop pods, and boarding torpedoes.

CREW COMPLEMENT
3 Full Companies + Fleet
DEPLOYMENT RANGE
Subsector Command Ship
VOID ARMAMENTS
Bombardment Cannons
Macro-Cannons
Plasma Projectors
Fighter Wings
TACTICAL CAPABILITIES
Planetary Assault, Void Superiority

RAPID STRIKE VESSEL

ESCORT
15,000,000 ⚜
FLEET REQUISITION

The Rapid Strike Vessel is the generic designation for the escort-class warships of an Adeptus Astartes fleet — fast, voidworthy hulls used for patrol, reconnaissance, convoy escort, and screening duties for the Chapter's Strike Cruisers and Battle Barges. Three patterns dominate: the Gladius-class Frigate (the most numerous escort, mounting a turret array comparable to that of an Imperial Navy Cruiser), the Hunter-class Destroyer (analogue to the Imperial Cobra-class, favoured by the Dark Angels), and the Nova-class Frigate (typically the only Lance-armed warship in a Chapter's fleet, fielded for both patrol duties and ship-to-ship engagement). Compact, fast, and lethal, the Rapid Strike Vessel projects Chapter presence throughout its assigned subsector.

CREW COMPLEMENT
50 Battle-Brothers
DEPLOYMENT RANGE
In-System Patrol
VOID ARMAMENTS
Hunter-Killer Missiles
Autocannons
TACTICAL CAPABILITIES
Fast Attack, Reconnaissance

THREAT ASSESSMENT MATRIX

“Know thy enemy.” The threats arrayed against the Imperium of Man fall into three broad categories — and the Astartes are trained, armed, and indoctrinated against all of them. Xenos species (the ravenous Tyranids that strip worlds to bone, the savage greenskin Orks of every WAAAGH!, the duplicitous Aeldari of the Craftworlds and their Drukhari kin of Commorragh, the expansionist T'au, the relentless Necrons) each demand different doctrine. Chaos corruption — daemons, heretic astartes, and the unspeakable forces of the Warp — demands consecrated weapons, sanctified rites, and unbreakable will. And from within the Imperium itself rise traitors and heretics — corrupted PDF regiments, secessionist nobles, and the recidivist preachers of false prophets. The matrix below offers tactical guidance for the most commonly encountered threat profiles requiring Astartes intervention.

ORK WAAAGH!

HIGH
RECOMMENDED DEPLOYMENT
Devastator Squads
Predator Tanks
Assault Marines

TYRANID SWARM

EXTREME
RECOMMENDED DEPLOYMENT
Flamers
Heavy Bolters
Tactical Squads

CHAOS CULTISTS

MODERATE
RECOMMENDED DEPLOYMENT
Tactical Marines
Rhino Transports

HERETICAL PDF

LOW
RECOMMENDED DEPLOYMENT
Single Battle-Brothers
Rapid Deployment

ELDAR PIRATES

HIGH
RECOMMENDED DEPLOYMENT
Assault Squads
Librarian Support

TAU EXPANSION

HIGH
RECOMMENDED DEPLOYMENT
Land Raiders
Assault Doctrine

DEPLOYMENT INQUIRIES

WHAT IS THE ADEPTUS ASTARTES?

The Adeptus Astartes, more commonly known as Space Marines, are the Emperor's transhuman warriors — genetically enhanced from baseline humans through the implantation of sacred organs derived from the gene-seed of one of the twenty Primarchs. Standing taller and stronger than any mortal and encased in power armour, they serve as the elite shock troops of the Imperium of Man.

HOW MANY SPACE MARINES ARE IN A CHAPTER?

A Codex-compliant Space Marine Chapter numbers approximately one thousand Battle-Brothers, organised into ten companies of one hundred Marines each. Each company is led by a Captain and includes a Chaplain, an Apothecary, and a Standard Bearer. The Chapter is commanded by a Chapter Master.

WHAT IS THE CODEX ASTARTES?

The Codex Astartes is the sacred tome of warfare authored by Roboute Guilliman, Primarch of the Ultramarines, in the wake of the Horus Heresy. It prescribes how Space Marine Chapters are recruited, organised into ten companies, equipped, and deployed against the enemies of mankind. Revisions during the Era Indomitus introduced new doctrines such as Battleline, Fire Support, and Close Support roles.

HOW MANY SPACE MARINES ARE IN A TACTICAL SQUAD?

A standard Tactical Squad fields ten Battle-Brothers — one Tactical Sergeant and nine Tactical Marines — equipped with boltguns, bolt pistols, and combat blades. Under Codex doctrine, one brother may swap his boltgun for a Heavy Weapon, and a second for a Special Weapon. In understrength squads of fewer than ten, only one such swap is permitted, for either a Special or a Heavy Weapon. The squad may also deploy as two five-man Combat Squads.

WHAT IS THE DIFFERENCE BETWEEN A STRIKE CRUISER AND A BATTLE BARGE?

A Strike Cruiser is a Chapter's workhorse capital ship, carrying a single full company of Space Marines (about 100 Battle-Brothers) and engineered to deploy them planetside within twenty minutes of arrival in orbit. A Battle Barge is the Chapter's fortress-flagship, sustaining three full Battle Companies along with vehicle repair facilities, Apothecarion, Reliquaries and Librariums. A typical Chapter fleet fields two or three Battle Barges and sufficient Strike Cruisers to lift its ten companies.

WHAT IS GENE-SEED IN WARHAMMER 40K?

Gene-seed is the genetic material derived from the twenty Primarchs that, when implanted as a series of sacred organs into a recruit, transforms a baseline human into a transhuman Space Marine. Every Astartes carries progenoid glands — implanted in the neck and chest — that produce new gene-seed over time. Apothecaries recover these glands from fallen Battle-Brothers using the Reductor attachment of their Narthecium, preserving the Chapter's genetic legacy.

Allied Sanctums of the Imperium

Sanctioned sister-domains across the federation — swear your oath, query the archive, or face the Ordo.

Space Marine Deployment Tiers & Costs · Astartes Security